{"id":1279,"date":"2013-01-27T14:11:10","date_gmt":"2013-01-27T22:11:10","guid":{"rendered":"http:\/\/ejohnlovebooks.com\/learning\/?p=1279"},"modified":"2013-01-27T19:46:12","modified_gmt":"2013-01-28T03:46:12","slug":"improving-hardware-and-software-usability-but-for-whom","status":"publish","type":"post","link":"http:\/\/ejohnlovebooks.com\/learning\/improving-hardware-and-software-usability-but-for-whom\/","title":{"rendered":"Improving hardware and software usability, but for whom?"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Reading Time: <\/span> <span class=\"rt-time\"> 3<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><p><strong><strong><a href=\"http:\/\/ejohnlovebooks.com\/learning\/2013\/01\/improving-hardware-and-software-usability-but-for-whom\/stock-footage-social-network-on-touch-screen-tablet-pc-with-finger-touching-screen-and-arranging-words\/\" rel=\"attachment wp-att-1283\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright\" style=\"margin: 8px;\" alt=\"stock-footage-social-network-on-touch-screen-tablet-pc-with-finger-touching-screen-and-arranging-words\" src=\"http:\/\/ejohnlovebooks.com\/learning\/wp-content\/uploads\/2013\/01\/stock-footage-social-network-on-touch-screen-tablet-pc-with-finger-touching-screen-and-arranging-words-300x168.jpg\" width=\"270\" height=\"151\" \/><\/a><\/strong>Last year, I read an astute saying that said &#8220;If you didn&#8217;t pay to use a service, then you are the product being sold&#8221;. I feel like that kind of &#8220;buyer beware&#8221; maxim could be applied to ease-of-use in information technologies too. Here&#8217;s what I mean&#8230;<\/strong><\/p>\n<p>If a technology tool or platform is popular, we could say that, in part, because it&#8217;s easier to use than the competition, the usability aspect of its design was likely a <em>core business strategy<\/em>. Hardware designers might talk of &#8220;build quality&#8221; and ergonomics &#8211; it&#8217;s all about usability.<\/p>\n<p>Today, usability is deeply integrated into product design and marketing. For example, let&#8217;s take the rise of tablet computing platforms &#8211; most popularly, the Apple iPad. Many users who are new, or technologically-intimidated, or very young or old, will likely have an easier time using a touch-tablet like the iPad than they would using a desktop computer. Compared to the user experience of manipulating a mouse and keyboard on a desk to manipulate objects on a screen, touching your finger to a screen on a tablet (primarily one that has an OS that is designed for touch use) is much easier for a new or unfamiliar user. You don&#8217;t have to &#8220;get used&#8221; to using a mouse (i.e. training yourself that a wrist movement of a few inches from left to right across your desk will translate into a one-foot left-to-right motion of a pointer on the screen in front of your face). This basic aspect of the windows-mouse-icon-pointer interface is actually a barrier to use: a new user must <em>practice<\/em> a little bit before they can easily manipulate graphical objects using a mouse.<\/p>\n<p>In this regard, smartphone and tablet-based computing have been absolute <em>game-changer<\/em> technologies for many people. Apple and many other manufacturers knew this, and were waiting for touch-screen technology to become sophisticated and inexpensive enough to bring to the mass market.<\/p>\n<p>These devices are used to access many free and for-pay information and media services. People don&#8217;t really think about the way it is &#8211; they just want to be able to use these devices &#8211; these new gadgets &#8211; to get at the news, music, movies, or games that they want. Corporations seem to have taken a cue from the original &#8220;information on the Internet should be free&#8221; ethos that evolved through the 70s, 80s and 90s, and subverted it by making books, apps and games available on tablets for only a few dollars, or even for free. Buying an iPad game that will give you dozens of hours of fun will cost you about the same as a pack of bubble gum. That&#8217;s one barrier gone. After you download it, you can use it right away &#8211; installation is usually fast and minimal. That&#8217;s another barrier gone.<\/p>\n<p>From a business perspective, making a platform easier to use (usability), and making the purchase process easier to complete (one-click fulfillment) and easier to justify (cheap or free) will easily result in more purchases. Amazon&#8217;s &#8220;One-click&#8221; purchase button was the first place I saw this kind of supermarket checkout &#8220;impulse purchase&#8221; tactic at work. I had disposable income, and Jeff Bezos and Amazon made it extremely easy for me to dispose of it on a whim. I could &#8220;impulse buy&#8221; a thirty dollar hardcover book with even less effort than it would take to grab a candy bar at the checkout aisle at Safeway. Tablets with apps and books that can be bought for under a dollar, while you&#8217;re laying in bed at night, are about as convenient and impulsive as it gets.<\/p>\n<p>It means that the end-user consumer must exercise some discretion and will power to avoid nickel and diming themselves down to a negative balance in their bank account. A high degree of usability in the device itself makes for a pleasing and satisfying user experience, and ubiquitous cheap online products in a &#8220;one-click marketplace make it deceptively easy to please the vendors.<\/p>\n<p>So, if it&#8217;s too easy to use, be careful. You might use it too often.<\/p>\n<p>Buyer beware.<\/p>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Reading Time: <\/span> <span class=\"rt-time\"> 3<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>Last year, I read an astute saying that said &#8220;If you didn&#8217;t pay to use a service, then you are the product being sold&#8221;. I feel like that kind of &#8220;buyer beware&#8221; maxim could&#46;&#46;&#46;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,11,8,18,16,20],"tags":[39,62],"class_list":["post-1279","post","type-post","status-publish","format-standard","hentry","category-design","category-interdisciplinary","category-literacy","category-media","category-psychology","category-visual","tag-culture","tag-design"],"_links":{"self":[{"href":"http:\/\/ejohnlovebooks.com\/learning\/wp-json\/wp\/v2\/posts\/1279","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/ejohnlovebooks.com\/learning\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/ejohnlovebooks.com\/learning\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/ejohnlovebooks.com\/learning\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/ejohnlovebooks.com\/learning\/wp-json\/wp\/v2\/comments?post=1279"}],"version-history":[{"count":10,"href":"http:\/\/ejohnlovebooks.com\/learning\/wp-json\/wp\/v2\/posts\/1279\/revisions"}],"predecessor-version":[{"id":1287,"href":"http:\/\/ejohnlovebooks.com\/learning\/wp-json\/wp\/v2\/posts\/1279\/revisions\/1287"}],"wp:attachment":[{"href":"http:\/\/ejohnlovebooks.com\/learning\/wp-json\/wp\/v2\/media?parent=1279"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/ejohnlovebooks.com\/learning\/wp-json\/wp\/v2\/categories?post=1279"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/ejohnlovebooks.com\/learning\/wp-json\/wp\/v2\/tags?post=1279"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}