The HBO series Carnivale has been inspiring me.
We recently picked up Carnivalé on DVD, and are enjoying season one. This series was broadcast on HBO in 2004 and only lasted two seasons before being cancelled, but not before attracting attention and kudos for its haunting stories, great cast, and movie-quality production values.
Carnivalé presents . . . → Read More: On Creativity: Carnivalé and the Hero’s Journey
I first read this piece from designer Bruce Mau about a dozen years ago. It’s still good to read these words from time to time, and take them as a personal challenge…
Incomplete Manifesto for Growth (brucemaudesign.com)
“This design manifesto was first written by Bruce Mau in 1998, articulating his beliefs, strategies, and motivations. The . . . → Read More: On Creativity: Bruce Mau’s “Incomplete Manifesto for Growth”
I’m still getting used to working with Scrivener, but its design is encouraging me to organize my manuscript in a better way.
When I wrote Owe Nothing, I saw individual scenes first; specific exchanges between characters, or particular story “beats” that were important to me. However, I didn’t start with much of an overall framework . . . → Read More: On Process: How Scrivener is changing how I write…
Once in a while, when one feels they are in a bit of a creative slump (I suppose “downturn” is the fashionable term for it nowadays), it helps to be reminded of some of the great artists whose work has inspired me in the past. I have recently become inspired (again) by Orson Welles.
I’ve . . . → Read More: On Creativity: Inspired by Orson Welles
Have gaming and interactive storytelling finally matured to a new level? This is the impression I’m left with after reading reviews and watching clips from Rockstar/Team Bondi’s impressive new game, “L.A. Noire”.
Granted, I’m no gamer. Hell, I’m practically a neophyte. In the last year, I’ve probably spent more time playing Bejewelled and Angry Birds . . . → Read More: From Rockstars to Sleuths: Has 3D Game Storytelling Matured?
What is it that will drive a character to take an action? By this, I mean to ask “What, in the character’s mind/worldview is the rationale that will cause them to do one thing instead of another? For the Author, this includes considering the underlying goal of driving the story in a believable way, consistent . . . → Read More: On Writing: Motivating Characters (and their Author)
As usual, I’m in the midst of a few different processes at the same time, all self-imposed. I moved on from my last full-time job in March, and in the past couple of months, I’ve been going through a personal re-evaluation of my skills as well as my professional identity. It’s that whole “changing my job/career/identity” mental anguish process wherein, periodically, I rattle my own cage and see what settles out from the upheaval. . . . → Read More: On Design: Fulfilling the Urge to Learn and Create
For me, writing is a lot like an act of integration. Taking disparate chunks of experience and combining them into an assemblage or collage gives them added meaning. I think that this is what is intended by the word “juxtaposition” in art/design terminology. It boils down the creating a new whole out of a bunch of summed-up parts. . . . → Read More: On Writing: Visualization and Collage in Storytelling…
Ken Lum’s public art piece, “Monument for East Vancouver” transforms an ad-hoc symbol of regional pride (or defiance, membership or territorial claim) into a new landmark on the city’s skyline. This piece is controversial… Some people love it, and some people hate it. . . . → Read More: The Monument for East Vancouver
During my art education at Emily Carr College in the 80s, I took a unique opportunity to study visual literacy under the college’s Dean of Education, Tom Hudson. This research and study involved developing computer-based imagery research for Tom’s telecourse, “Mark and Image”.
In practical terms, it was like having a world-class personal tutor. We . . . → Read More: On Design: Visual Literacy in Interface Design