Christopher Columbus and the manufacture of identity

You can’t believe everything you’ve been taught.

“Story … continues to fulfill its ancient function of binding society by reinforcing a set of common values and strengthening the ties of common culture. Story enculturates the youth. It defines the people. It tells us what is laudable and what is contemptible. It subtly and constantly encourages us to be decent instead of decadent. Story is the grease and glue of society: by encouraging us to behave well, story reduces social friction while uniting people around common values. … Story—sacred and profane—is perhaps the main cohering force in human life. A society is composed of fractious people with different personalities, goals, and agendas. What connects us beyond our kinship ties? Story. As John Gardner puts it, fiction ‘is essentially serious and beneficial, a game played against chaos and death, against entropy.’ Story is the counterforce to social disorder, the tendency of things to fall apart. Story is the center without which the rest cannot hold.”

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Enigmatic Memes: Bathroom Grafitti I Have Known

Bathroom wall graffiti gives a glimpse of the way people think: it is drect, anonymous and comes with little sense of responsibility, similar to how most people’s backyards tell us how the homeowner truly lives.

Bathroom wall scribbles hardly qualify as art or creative writing, but I can think of some that is more creative than others.

Back in 1985, when I was a first-year student at the Emily Carr College of Art, the men’s room in the Foundation Department had some enigmatic and interesting graffiti. Above one of the urinals, written in tiny letters in the grout between the tiles, were three words, a little zen riddle which puzzled me in the back of my mind. Weeks later, for some reason I can’t recall, me and a few classmates were standing in the hallway at lunch hour, discussing bathroom grafitti. Shaun Hayes-Holgate only had to say the words “Toast or Pockets?” and we all knew what he meant, and exactly where we all, er, stood.

Gossip also went ’round about a long exchange between a student and one of our instructors, which apparently became fairly heated, to the point of using very blunt expletives. The instructor in question was known for writing copious notes on sheets of paper on his classroom walls using a brush pen, which gave his writing a distinctive calligraphic style. Apparently, the instructor’s brush pen was equally effective on drywall and may have given him away. So much for an author’s anonymity.

By comparison, I found the bathroom grafitti at UBC rather disappointing. In the men’s room in the Student Union Building at Western Canada’s largest, most prestigious University, I half expected some sort of first-year philosophy course scrawled across the tiles. Instead, it was the same sort of racist, homophobic ranting and cartoon genitalia that you’d find on the walls of any high school. So much for higher education. (My wife, defending her Alma Mater, declared that these were just first-year students.)

Today, 25 years later, Emily Carr seems to have kept some of its off-beat, enigmatic flavour, but overall, I find that my old school seems so much more mainstreamed and packaged than it was back in my day. Certainly, the quality of bathroom discourse seems to have degraded. Maybe students and teachers have their meaningful exchanges in Twitter and Facebook nowadays. All I know is that today, over the toilet in the Emily Carr Foundation men’s room was scribbled “Kelsey Grammar, bitches!” to which someone had replied “Hell yeah!”

Perhaps devolution is real, or perhaps I expect too much from post-secondary education.

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On Research: How did it ever get done before the Internet?

How the hell did writers ever do research in the days before the Internet? A lot of cultural and technological development took place to get us where we are today.

I’m not exactly a digital native – I remember the days before Twitter, Facebook, LinkedIn and Google. I remember the days before the web, and email. I remember using a 2400 baud modem to log into local Bulletin Board Systems located on private desktop PCs all over town, just to stay abreast of local chatter.

Back in high school, I remember that we were taught how to use the card catalogue to look up books by their call numbers. It seemed to take a long time and a lot of searching to find one or two 20 year-old books, and then, more searching in each volume to find the information you were looking for in the first place. I just cannot imagine how much time and effort a writer would have to take in order to do research for a book, back in the days before the Internet.

The difference in time and effort spent on research today is like the difference between walking somewhere and teleporting there.

Finding Informed Opinions

When I need to make requests of various experts, but I don’t know to whom I should make my queries, I can just bleat a tweet out into the twitterverse, or send a few quick emails. Within 24 hours (maybe just an hour or three) I will have at least a couple of useful leads. Answers.com and other “Ask an Expert” sites are all over the web too. People will bid to answer your esoteric questions for relatively cheap rates. And, there are also a boatload of free message boards where amateur experts, aficionados and historians share information on a multitude of topics. No phone calls, letter writing or travel required.

Consult that Encyclopedia Britannica

When I’m looking for third-party researched data on general topics – like the kind of information I’d look for in an encyclopedia – I just go to Wikipedia, and if necessary, corroborate the information with other online sources.

Go There and Research Stuff in Person

Thanks to Google, Bing and others, I can get street-level and bird’s eye views of many places on the planet. This can go a long way towards informing any descriptions that I’d want to add to a story.

Of course, no street photography can give you the sounds, smells, temperature and tactile impressions that come from live human experience. By the time we manage to virtualize those sensations, we’ll be in the era of virtual travel, and reading textual descriptions will be largely irrelevant.

How Will Narrative Change?

At the point in our future where virtual environments become predominant, I think that narrative – the “story” – will be something that you as the reader/participant construct in your mind as you experience the writer’s virtual world. In that scenario, the writer will be a facilitator – a guide – and you will be the one creating your own narrative as you take your own steps through the story.

This is similar in evolution to how the hyperlink changed the idea of informational linking between books. Back in the pre-Internet days, a footnote in one book would refer to a passage in a different book, and to experience that second book, you’d have to go find it and read it. Hyperlinks transport your mind from the body of one book to the body of the next book with nothing more than a mouse click.

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On Design: Fulfilling the Urge to Learn and Create

As usual, I’m in the midst of a few different processes at the same time, all self-imposed. I moved on from my last full-time job in March, and in the past couple of months, I’ve been going through a personal re-evaluation of my skills as well as my professional identity. It’s that whole “changing my job/career/identity” mental anguish process wherein, periodically, I rattle my own cage and see what settles out from the upheaval.

As usual, I’m in the midst of a few different processes at the same time, all self-imposed.

I moved on from my last full-time job in March, and in the past couple of months, I’ve been going through a personal re-evaluation of my skills as well as my professional identity. It’s that whole “changing my job/career/identity” mental anguish process wherein,  periodically, I rattle my own cage and see what settles out from the upheaval.

My inner pragmatist has a very strong voice, compelling me to be practical and look for employment opportunities which allow me to use my familiar skills, or to cast a diverse search, in the hopes that I’ll have the right skills in the areas that a prospective employer wants.

“Update or Risk Being Left Behind” – Technical Skills

I started out in computer graphics over 20 years ago, back when the adjective “computer” actually distinguished you from the airbrush artists and print illustrators who were using photo-mechanical processes to create their graphics. I began creating 2D and 3D animation and titles for video, and then got into graphics, icon design and screen layouts for software projects. From these experiences, I always wondered about and cared about the viewer – who they were and what they needed from my work.

Any print design work (business cards, letterhead, and other stock) seemed to come about incidentally from the needs of my current employer or from some freelance opportunity. I wanted to become a good designer, and I especially wanted to know how print design was executed. I became interested in design as an exercise to see how the principles of visual literacy that I’d studied at Emily Carr College were involved, and how style and society influence design.

Overall though, being a child of the TV era, motion, animation and interactivity have always seemed to stimulate me more than static imagery. Over the years, my curiosity about my audience became more and more informed through experience, and began to transform into an interest in usability, and user-centred design.

Gradually, my interest in the user’s experience (the front end) blended into an interest in web site programming (the back end), and so I took opportunities to learn (or at least hack around in) languages like Rexx, Perl, Cold Fusion, Javascript and PHP.

So, my deal is that I’ve been a kind of a Swiss Army Knife of design – I can do (and have done) a little bit of everything. This is also called a Jack of all Trades. I struggle against the corollary of that old chestnut, the dreaded “Master of None”. However, at the 20 year mark in my professional career as a visual designer, I must admit that my skill-set does now feel rather idiosyncratic and in need of a refresh.

In the early days of my career, there weren’t the same dominant players in terms of software tools or computing platforms. I started out building web pages using text editors on Unix, so if I had nothing more than Pico (or, heaven forbid, vi) and a simple Paint program, I could still build a web site. I still tend to be biased towards getting my hands dirty in HTML source code, but as technology has changed over the years and become more complicated and abstract, working solely at the source code level has become more and more difficult.

Nowadays, Adobe is the undisputed “big dog” in the world of print and interactive design tools. I knew that I needed to upgrade my toolkit and skills, so after some online research and reading, I decided to bite the bullet and buy Adobe CS5 Web Edition. With the exception of a video editing suite from Corel and an animation program from another vendor, my whole digital studio will be powered by Adobe.

The challenge for me now is to get up to speed on the current generation of tools, and relearn how to do things in a new, more integrated design environment. For example, a lot of the different tasks that I used to do with four different tools can now all be done within Dreamweaver.

Many Things to Learn

From a practical and creative challenge standpoint, I’ve found that combining a number of related goals into a common, over-arching activity makes a lot of sense for me. Translation: I like to kill lots of birds with as few stones as possible, and my learning opportunities work best when they have a practical goal.

Case(es) in point:

  • When rebuilding my online portfolio, I learned Flash Catalyst in order to create a Flash-based portfolio application that presented a richer user-experience than a straight HTML site, and allowed for fade transitions and nicer graphics.
  • …however, because I now had a larger portfolio with more projects to present, the above project became too complex for a first Catalyst project (which is meant more as a Flash prototyping tool), so I abandoned the Catalyst approach in favour of a new HTML design that used the Lightbox Javascript library, with which I was already familiar. I was still able to use most of previous design and almost all of the production graphics that I’d already created. I’m still satisfied with the end result.
  • I needed to learn about prototyping web pages using Adobe Fireworks. When my ex-employer asked me to update their website and change some of their menu structure, I used it as an opportunity to learn how to create a site wire-frame in PDF format, using Fireworks.
  • For years, I’ve wanted to update “True Life” (one of my personal websites), and change its design from a framed layout (yeah, I know – ancient) to a modern, non-framed layout that used Divs and CSS instead of tables and font tags (again,  ancient). I’m using this project as an opportunity to refresh my skills in Dreamweaver, starting with a pre-made Dreamweaver PHP template and its built-in tools to rebuild the entire site.

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On Design: Visual Literacy in Interface Design

On Narrative: A Story runs through it…

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On Design: Visual Literacy in Interface Design

During my art education at Emily Carr College in the 80s, I took a unique opportunity to study visual literacy under the college’s Dean of Education, Tom Hudson. This research and study involved developing computer-based imagery research for Tom’s telecourse, “Mark and Image”.

In practical terms, it was like having a world-class personal tutor. We started off simply, using the limited personal computer resources available at the time. I remember using Koala Painter (with the KoalaPad and stylus) on a Commodore 64. I divided my screen into quadrants; the first of many “worksheets” which Tom had all his traditional-media drawing students do as well. Inside one of the quadrants, Tom instructed me to draw points and to arrange them spatially. “Feel the space between the points. Feel the space,” Tom’s voice told me. I smirked self-consciously, feeling too much like Luke Skywalker to Tom’s Obi-Wan Kenobi. But I was learning to watch and to listen. Tom’s guidance resonated with me and I kept at it, slowly beginning to learn about the space, pace, rhythm and texture of points, lines and shapes. We started in black and white, and moved into colour when we started looking at “primary” shapes and basic geometry.

I did dozens of screens like this on the C-64, and later, scores and scores more on the Amiga, where the spatial resolution and colour palette were significantly improved. However, it was still a pixely, chunky drawing medium, compared with paper, ink and charcoal. We learned that any deficiencies in resolution were quickly compensated for by the advantages of digital memory. “Cut and paste” and numerous other near-instant transformational capabilities provided by our little paint program provided us with almost unlimited possibilities for variations and explorations.

As for the drawing exercises themselves, it was a bit like learning a new kind of basic grammar, like learning musical notes, chords, and scales. I was actually learning a new vocabulary of visual elements; perceptual dynamics that underlie every man-made visual image. I learned later that the approach Tom took with his computer-based drawing students was based in the Bauhaus Basic Course, in principles taught by Wassily Kandinsky, and in aspects of visual perception documented by Rudolph Arnheim.

These were the same principles that Tom and his colleagues had infused into the British Art Education system back in the 1950s. So, I watched, I drew, and I studied, feeling part of a very fascinating modernist educational tradition.

Now, as I contemplate how my career has progressed and I continue to refine my skills in interface design, I must admit that those early teachings with Tom still have so much to offer me. His voice is still in my ear, and I need to keep listening…

See: “Visual Literacy in Software Design” (paper).

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Reflections on a multimedia career…

All through my post-secondary education (which was four frantic, sleep-deprived, incredible years at art college), I never knew exactly what I wanted to do in art and design.

Now, 21 years after graduating from the ECCAD four year program and receiving my diploma in fine arts, I look at the preponderance of digital media and information systems in the world around me, and I’m amazed at how much that culture and technology have converged, and have even seemed to become practically inseparable.

All through my post-secondary education (which was four frantic, sleep-deprived, incredible years at art college), I never knew exactly what I wanted to do in art and design.

After I learned I was accepted the the Emily Carr College of Art and Design in 1985 (and after I peeled myself off the ceiling), I started to do a few things. First, I panicked, thinking “Gawd – can I do this?”

But I got over that phase, and next I began to imagine what it would be like to be an art student. Unfortunately, nothing but stereotypical images of painting and drawing came to my mind.

Finally, I realized that I needed to prepare myself in a few ways. I needed to assemble my portfolio, and I needed to develop a little confidence. I took a life drawing course at a small studio on Granville Island, and blushed self-consciously while trying to avoid the eyes of the nude model. I scribbled, muttered to myself, and produced a bunch of weak and tentative scribbles that probably were thrown out later. As I was packing up, I looked to the model as she was just reaching for her robe, and she shot me a smile and a knowing look that both reassured me and told me that she knew just how green I was. I laughed on the inside, and walked home feeling some pride in having tried in my first life drawing class.

Fortunately, I passed my portfolio interview (and I still don’t know how I got through it), and began Foundation (first year) studies at Emily Carr.

One of the first places where things really clicked for me was in Foundation Computer class. Even though it was 1985, and we were using Commodore 64s (and in one class, I swear to god I had a Vic-20 with a datasette), I became fascinated by those little machines that were capable of turning key-presses into little glowing blocks of colour and shape. I remember trying to memorize MS Basic character string functions like “Chr$(32)”, and trying to understand how BASIC worked. A year later, the college bought dozens of Macs, Amigas and Atari ST PCs, and we all began using mice and creating real computer-based graphics and animation.

I also began to consider the schism within myself: artistic and instinctual on the one side (my Mother), and structural and technical on the other side (my Father). Early on, I did not know how to reconcile these two aspects of my personality, but I knew that they would co-exist, and eventually, I developed the idea that they would interact or influence each other in some way.

In the following years, I developed a keen interest in multimedia, animation and video, and began to learn how these technologies were gradually converging (read Stewart Brand’s book “The Media Lab”). I absorbed as much media theory as my instructor Gary Lee Nova provided, got technical help designing simple electronic circuits from Dennis Vance, and studied on my own a lot (relationships between art, science and technology, cybernetics).

More than any other teacher I’ve had, Dr. Tom Hudson was a massive influence on me throughout my art student years. Under Tom’s tutelage and inspiration, I learned about visual literacy, and undertook experiments in colour and drawing in the Bauhaus and British post-war traditions. The main difference was that all my “vis-lit” research for Tom was executed on a microcomputer, using a commercial paint program. We were actually exploring and developing work in computer-based visual literacy. This extracurricular research work was used in Tom’s educational television series “Mark and Image”, and also published in two of his academic articles for the British Journal of Art and Design Education. These events remain my academic high-water marks, and form the springboard of my interest and development as a digital designer.

By a couple of years after graduation, I was developing icons, layouts and animations for the user interface of what was to become North America’s first home-based banking system. From there, my interest in GUI design and web design was born. Since that time, I’ve enjoyed working with software designers on GUI design projects for TV, game consoles, PC and web-based applications. The essentials of visual literacy, colour, design, perception, and user expectations have all been developed and refined through those practical, real-world design projects.

Now, 21 years after graduating from the ECCAD four year program and receiving my diploma in fine arts, I look at the preponderance of digital media and information systems in the world around me, and I’m amazed at how much that culture and technology have converged, and have even seemed to become practically inseparable.

I think that good digital design is more important than ever, and being able to work in multiple media, multiple formats and multiple modes of thought (artistic, technical, exploratory, practical) seems to me to be more important than ever.

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