On Creativity: Inspired by Orson Welles

Orson Welles
Once in a while, when one feels they are in a bit of a creative slump (I suppose “downturn” is the fashionable term for it nowadays), it helps to be reminded of some of the great artists whose work has inspired me in the past. I have recently become inspired (again) by Orson Welles.

I’ve had a few artistic heroes. In terms of a modern creators (particularly multidisciplinary ones who work in film, direction, and radio), Orson Welles looms largest in my mind.

I associate him most strongly with black and white film and with things like film noir, compelling photography, autobiographical themes, and moments of explosive energy. His life and personal drives were lived very much in the public eye, and his art seems deeply infused with his personality, ego, and psychology.

Today, I read a statement that described Orson Welles as a renaissance man of the 20th century:

Innovative film and theater director, radio producer, actor, writer, painter, narrator, and magician, Orson Welles (1915–1985) was the last true Renaissance man of the twentieth century. From such great radio works as “War of the Worlds” to his cinematic masterpieces Citizen Kane, The Magnificent Ambersons, Othello, Macbeth, Touch of Evil, and Chimes at Midnight, Welles was a master storyteller, as expansive as he was enigmatic.

I agree -he was a true renaissance man.

Here are a few links about Orson Welles that I’ve recently enjoyed:

Great Directors: Orson Welles:
http://www.sensesofcinema.com/2003/great-directors/welles/

Orson Welles – Genius Without Compromise:
http://www.squidoo.com/orson-welles-hollywood-genius-

Orson Welles (Wikipedia):
http://en.wikipedia.org/wiki/Orson_Welles

“Me and Orson Welles”:
http://en.wikipedia.org/wiki/Me_and_Orson_Welles

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On Writing: Chasing Echoes and Ghosts

For me, the energy and desire to write always seems to get bogged down in the necessity to research. It’s just part of the process. In my fiction, a certain amount of factual research is needed in order to pin characters, places and things down in a realistic, believable way.

When it works, and I gather information that qualifies some details, it fills me with a sense of accomplishment and closure: I feel that I can build on the objectivity I have established, and move on from there. However, there are times when I can’t get the answers I’m looking for, or no clarity or objective detail can be established on some topic. In those cases, I feel like I’m staring into a gap in the tableau I’ve been developing, and in my insecurity and self-consciousness, I become convinced that the gaps are big enough to drive a truck through. I’m left with a lingering lack of confidence.

If I cannot establish some kind of adequate, believable, factual precedent for an idea, character or locale, then at some point, I find myself faced with “Plan B” – I use my imagination and whatever other information I have gathered in order to close the gaps.

When it doesn’t work, I feel like I’m chasing wisps of ideas, ghosts of people, down unfamiliar alleys, following echoes to who knows where.

I don’t get writer’s block. I get lost in a conceptual morass, looking for the way out. Eventually, once I dig back into the world I’m building, I’ll find the beacon I need to make my way.

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Enigmatic Memes: Bathroom Grafitti I Have Known

Bathroom wall graffiti gives a glimpse of the way people think: it is drect, anonymous and comes with little sense of responsibility, similar to how most people’s backyards tell us how the homeowner truly lives.

Bathroom wall scribbles hardly qualify as art or creative writing, but I can think of some that is more creative than others.

Back in 1985, when I was a first-year student at the Emily Carr College of Art, the men’s room in the Foundation Department had some enigmatic and interesting graffiti. Above one of the urinals, written in tiny letters in the grout between the tiles, were three words, a little zen riddle which puzzled me in the back of my mind. Weeks later, for some reason I can’t recall, me and a few classmates were standing in the hallway at lunch hour, discussing bathroom grafitti. Shaun Hayes-Holgate only had to say the words “Toast or Pockets?” and we all knew what he meant, and exactly where we all, er, stood.

Gossip also went ’round about a long exchange between a student and one of our instructors, which apparently became fairly heated, to the point of using very blunt expletives. The instructor in question was known for writing copious notes on sheets of paper on his classroom walls using a brush pen, which gave his writing a distinctive calligraphic style. Apparently, the instructor’s brush pen was equally effective on drywall and may have given him away. So much for an author’s anonymity.

By comparison, I found the bathroom grafitti at UBC rather disappointing. In the men’s room in the Student Union Building at Western Canada’s largest, most prestigious University, I half expected some sort of first-year philosophy course scrawled across the tiles. Instead, it was the same sort of racist, homophobic ranting and cartoon genitalia that you’d find on the walls of any high school. So much for higher education. (My wife, defending her Alma Mater, declared that these were just first-year students.)

Today, 25 years later, Emily Carr seems to have kept some of its off-beat, enigmatic flavour, but overall, I find that my old school seems so much more mainstreamed and packaged than it was back in my day. Certainly, the quality of bathroom discourse seems to have degraded. Maybe students and teachers have their meaningful exchanges in Twitter and Facebook nowadays. All I know is that today, over the toilet in the Emily Carr Foundation men’s room was scribbled “Kelsey Grammar, bitches!” to which someone had replied “Hell yeah!”

Perhaps devolution is real, or perhaps I expect too much from post-secondary education.

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On Research: How did it ever get done before the Internet?

How the hell did writers ever do research in the days before the Internet? A lot of cultural and technological development took place to get us where we are today.

I’m not exactly a digital native – I remember the days before Twitter, Facebook, LinkedIn and Google. I remember the days before the web, and email. I remember using a 2400 baud modem to log into local Bulletin Board Systems located on private desktop PCs all over town, just to stay abreast of local chatter.

Back in high school, I remember that we were taught how to use the card catalogue to look up books by their call numbers. It seemed to take a long time and a lot of searching to find one or two 20 year-old books, and then, more searching in each volume to find the information you were looking for in the first place. I just cannot imagine how much time and effort a writer would have to take in order to do research for a book, back in the days before the Internet.

The difference in time and effort spent on research today is like the difference between walking somewhere and teleporting there.

Finding Informed Opinions

When I need to make requests of various experts, but I don’t know to whom I should make my queries, I can just bleat a tweet out into the twitterverse, or send a few quick emails. Within 24 hours (maybe just an hour or three) I will have at least a couple of useful leads. Answers.com and other “Ask an Expert” sites are all over the web too. People will bid to answer your esoteric questions for relatively cheap rates. And, there are also a boatload of free message boards where amateur experts, aficionados and historians share information on a multitude of topics. No phone calls, letter writing or travel required.

Consult that Encyclopedia Britannica

When I’m looking for third-party researched data on general topics – like the kind of information I’d look for in an encyclopedia – I just go to Wikipedia, and if necessary, corroborate the information with other online sources.

Go There and Research Stuff in Person

Thanks to Google, Bing and others, I can get street-level and bird’s eye views of many places on the planet. This can go a long way towards informing any descriptions that I’d want to add to a story.

Of course, no street photography can give you the sounds, smells, temperature and tactile impressions that come from live human experience. By the time we manage to virtualize those sensations, we’ll be in the era of virtual travel, and reading textual descriptions will be largely irrelevant.

How Will Narrative Change?

At the point in our future where virtual environments become predominant, I think that narrative – the “story” – will be something that you as the reader/participant construct in your mind as you experience the writer’s virtual world. In that scenario, the writer will be a facilitator – a guide – and you will be the one creating your own narrative as you take your own steps through the story.

This is similar in evolution to how the hyperlink changed the idea of informational linking between books. Back in the pre-Internet days, a footnote in one book would refer to a passage in a different book, and to experience that second book, you’d have to go find it and read it. Hyperlinks transport your mind from the body of one book to the body of the next book with nothing more than a mouse click.

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Playing with Write or Die: “Fartley and George”

Getting started on a writing task is always a big challenge for me. Once I’m rolling, it seems that the opposite is true (when to stop?), but getting started is the most difficult part most of the time.

Enter a little site called “Write or Die”.

This site offers tools to put the flame under your rear. I used the free Desktop Edition, which provides a custom editor with a timer and various levels of prompts, ranging from gentle reminders to outright word assassination.

You set your own initial goal, say 150 words in 10 minutes, or 1000 words in an hour or whatever, and the rest is up to you.

With Kamikaze-level prodding from the free Desktop Edition, I burped out this little scene in a few minutes.

I didn’t say it was good – just fast. Enjoy.


That damned grass hadn’t been mowed in months. It was growing tall as hell, and it really pissed Eileen off. She’d been after George to cut the damned lawned for months and he never did. Why was everything always up to her?

George’s beloved and ancient laborador retreiver, Farley (or “Fartley”, as Eileen had dubbed him) was laying in the sun, like a great lump across the back sidewalk, blocking the gate. If there ever was a better advertisement for neutering, she hadn’t seen it.

Fartley rolled over, grunted and emitted a loud canine fart, and then sighed contentedly. She turned away from the window when she heard George do the same thing from his spot on the couch.

Boy, what a marvelous little family she had assembled around her, she reflected, pushing open the window.

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From Rockstars to Sleuths: Has 3D Game Storytelling Matured?

Have gaming and interactive storytelling finally matured to a new level? This is the impression I’m left with after reading reviews and watching clips from Rockstar/Team Bondi’s impressive new game, “L.A. Noire”.

Granted, I’m no gamer. Hell, I’m practically a neophyte. In the last year, I’ve probably spent more time playing Bejewelled and Angry Birds on my Palm Pre than I have playing any 3D first-person shooter on any platform in the past ten years. Remember Doom, Jedi Knight? I played those a fair bit, back in the nineties. I also spent hours exploring Second Life. That’s about as immersed as I ever got. Good times, but a bit meager compared to active gamers, but that’s pretty much my gamer cred.

Convergence of Pulp Fiction, Cinema and Gaming

Seeing a game that looks like a cross between an animated Raymond Chandler novel and the movie L.A. Confidential really piqued my curiosity. I think that the nature of the content – the hard-boiled detective genre and the quality of presentation – is what has drawn my attention to L.A. Noire. I love social realist authors like John Steinbeck and I’ve been reading classic hard-boiled detective fiction for years too.

From golden-age masters like Dashiell Hammett and Raymond Chandler, and cold-war veterans like Ian Fleming, John D. McDonald, and John LeCarre, through to modern crime writers like Elmore Leonard and Ian Rankin – the crime fiction genre is still alive and well in the written word. TV has, of course, made it even more prevalent. Is there anyone in the western world who hasn’t watched an episode of “Law and Order” on TV by now? I doubt it.

I’m probably the new audience that the game creators were hoping to attract, along with the folks who already play 3D games. I think that L.A. Noire is definitely a “crossover” game – an attempt to draw readers and cinema-goers into gaming. From a marketing perspective, the ads I’ve seen for L.A. Noire definitely emphasize the action-adventure aspect, showing lots of gun-play and violence, obviously aimed at existing gamers who are still at the core of its potential market.

However, the “How-to” videos I’ve seen of L.A. Noire remind me of the behind-the-scenes extras you’d get on a special edition DVD of your favourite movie. Here, production values, innovation and name-brand performers are all promoted and explained, which adds a new level of credibility. Overall, L.A. Noire and its marketing and promotion seem to have a very strong cinematic feel.

A More Mature Approach?

If 3D gaming were a coin with GTA on one side, Noire could be the other side, opposite in goals and attitude. In Noire, you play a cop fighting corruption and lawlessness, instead of embracing it as in GTA. The major emphasis of Noire seems to be on strategy, deduction, and observation, and not just action, although it still has a good deal of that. The soundtrack is different too, made up of period jazz and swing music that probably wouldn’t appeal to many younger gamers. Overall, it feels like this is a gaming experience that was designed as a cinematic period piece, for a more patient, mature audience.

From the promo clips and walk-throughs that I’ve seen so far, there also seems to be a higher-level of artistic maturity and (IMHO) name-brand performance involved in L.A. Noire than in previous Rockstar games, like GTA. (Set me straight if I’m wrong about that, GTA players. You know better than me.)

The creators of L.A. Noire say that the ability to use your emotional intelligence is a major factor in succeeding in this game. Because of the effectiveness with which characters in L.A. Noire portray realistic facial expressions and body motion, you can actually decide if a character is lying to you or is telling the truth based upon their facial ticks, dodgy eyes, or body language.

Aren’t these all emotional intelligence and empathetic skills? I remember reading about how the military would use 3D gaming platforms to develop combat training scenarios for young soldiers? Are sensitivity, social skills and good judgement now the skills that gamers will require to win? Can games now help a gamer develop those skills? I find that possibility totally fascinating.

Similar to how comic books shrugged off their childish associations from the 1940s to evolve into complex, challenging graphic novels written for a college crowd, 3D gaming may be evolving closer to cinema. At least in the case of  L.A. Noire, 3D gaming seems to be growing up.

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On Reading: Raymond Chandler, a Biography

It seems like the last few times I’ve read certain authors, their names have become prefixed with “Uncle” in my mind. Is that weird? Well, maybe. It’s human though.

I guess I want to identify with, or feel connected to good storytellers.

When I read Einstein’s book on Relativity, his voice was so distinctively heard in my head, that it felt as if I were sitting on Uncle’s lap, with his voice speaking in my ear. It may have started there, I’m not sure.

Next were the memoirs of Groucho Marx, whose anecdotes, observations and humour seemed warmly self-deprecating. It wasn’t long before he became my “Uncle Groucho”. Likewise with his brother Harpo, whose long, detailed autobiography seemed to put me right into his early life in New York, and later, into the middle of his loving, idiosyncratic years as a devoted family man in California.

I think it’s the first-person narrative of an autobiography that makes it work so well. The “you” is replaced with an “I”, which we all have inside us, and which resonates one-to-one with similar “I”s.

That’s why pulp fiction author Raymond Chandler got under my skin more than, say, Ian Fleming. Like an autobiography, Chandler’s Phillip Marlowe novels are written in the first-person, so they each sound like Marlowe’s autobiography (although really, they are Chandler’s).

Raymond Chandler was highly intelligent, a keen observer of people and human nature, and also a major, chronic alcoholic who came to a sad and lonely end. He’s triumphant and tragic, all together.

So, he’d probably be a colourful “Uncle” who could spin tall tales and be witty as hell, but also could as easily fall down drunk into the tree and ruin a Christmas morning.

Been there.

Welcome to the family “Uncle Raymond”.

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On Writing: “Anatomy of a Writer”

This inspiring article by Valentina Nesci (from www.write-a-holic.com) offered me a “big picture” view on my pursuit of fiction writing…

This inspiring article by Valentina Nesci (from www.write-a-holic.com) offered me a “big picture” view on my pursuit of fiction writing…

“Because a real writer pours every inch of energy into his words. Because when he writes, he doesn’t only lay words down on paper; he becomes the page. He goes beyond the grounded reality and bends it, his illusions so strong that they would fool anyone into believing they are real; the emotions he exposes so true that readers instinctively recognize them as more fundamentally honest and true than any of the words they might read on a newspaper.”

Every so often, particularly if I’m returning to a project I haven’t developed in a while, it helps to have the “reset Button” pushed on one’s perspective and expectations. This article pushed it for me.

As they say, “Writers write.”

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On Writing: Motivating Characters (and their Author)

What is it that will drive a character to take an action?

By this, I mean to ask “What, in the character’s mind/worldview is the rationale that will cause them to do one thing instead of another? For the Author, this includes considering the underlying goal of driving the story in a believable way, consistent with the character’s behaviour as the reader understands it at that point in the story. An Author pulls a lot of strings and balances a lot of balls in order to get these goals to mesh.

For me, this requires either research into the elements that form a character: lifestyle, health issues, career or technical skills, values and religion, speech/vernacular and attitudes.

It sounds like a lot when I lay it all down at once here, but realistically, I only have to focus on one of those categories/areas at a time. In many cases, I can use my own experience to answer questions and narrow down the scope of research. Subjective elements (a character’s personal opinion, for example) is much easier to write – it requires little qualification via research.

Basically, whether I can immerse the reader in my character’s world by virtue of objective-seeming realism, or by using compelling and rich subjective “opinion” based on my own experience, it all boils down to creating an experience that the reader accepts and in which they want to immerse themself.

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