How and what will I try to say today?

With just a little time, there’s a chance to flex my mind…
How and what will I try to say today?

Will it be words, peeping out from pigeonholes?
Scraps of memories in my ear…

Will it be pencil scribbles or little points of light?
In a way that you can see but not quite hear…

I guess it’s a wealth of riches – raw materials with nowhere to go.
I’ll give it up for now, and try some other day.

Maybe a little poem – painting pictures with words?
If only I could think of something clever to say.

 

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On Creativity: Bruce Mau’s “Incomplete Manifesto for Growth”

I first read this piece from designer Bruce Mau about a dozen years ago. It’s still good to read these words from time to time, and take them as a personal challenge…

Incomplete Manifesto for Growth (brucemaudesign.com)

“This design manifesto was first written by Bruce Mau in 1998, articulating his beliefs, strategies, and motivations. The manifesto outlines BMD’s design process…”

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On Creativity: Multiple Media and a Billion Artists

Once in a while, an artist will inspire me, and make me appreciate connections to other artists, from the current time, or from a relatively distant point in the past.

Once in a while, an artist will inspire me, and make me appreciate connections to other artists, from the current time, or from a relatively distant point in the past.

Maybe a singer-songwriter like Adele or Beck will say something extremely poignant to me through their music. The same with film-makers like P.T. Anderson, Michel Gondry, or Quentin Tarantino, through their movies.

But even more so, the farther back in time I go: Orson Welles speaks to me strongly.  Buster Keaton makes me cheer for the little guy, and Fritz Lang and Murnau make me wonder what happens in the darker corners of our minds. Illustrators and graphical storytellers like Will Eisner, Jack Kirby and Stan Lee feel like uncles. Their lines are like well-known handwriting that evokes a familiar voice in my head. Steinbeck made me anguish for the poor and desperate working families. Charles Dickens made me love the charity, trust and loyalty of dear David Copperfield.

Some of the stories were recorded decades ago, and some well over a century ago, but they are alive in real-time whenever I experience them again.

I think that the human mind must truly not care a thing about timeliness, or temporal sequence. There is just now.

And now, we all have the capability to dream, to create, to defend our values, and to reach out to each other through our art. The insanely fast, relentless growth and spread of digital communications technology allows us to bring our minds and hearts together in time and space with an immediacy that we’ve never before known.

Of course, there’s a lot of crap and idiocy out there online and in realspace, but in the midst of it, a billion potential artistic voices are trying to call out to each other.

 

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On Creativity: Inspired by Orson Welles

Orson Welles
Once in a while, when one feels they are in a bit of a creative slump (I suppose “downturn” is the fashionable term for it nowadays), it helps to be reminded of some of the great artists whose work has inspired me in the past. I have recently become inspired (again) by Orson Welles.

I’ve had a few artistic heroes. In terms of a modern creators (particularly multidisciplinary ones who work in film, direction, and radio), Orson Welles looms largest in my mind.

I associate him most strongly with black and white film and with things like film noir, compelling photography, autobiographical themes, and moments of explosive energy. His life and personal drives were lived very much in the public eye, and his art seems deeply infused with his personality, ego, and psychology.

Today, I read a statement that described Orson Welles as a renaissance man of the 20th century:

Innovative film and theater director, radio producer, actor, writer, painter, narrator, and magician, Orson Welles (1915–1985) was the last true Renaissance man of the twentieth century. From such great radio works as “War of the Worlds” to his cinematic masterpieces Citizen Kane, The Magnificent Ambersons, Othello, Macbeth, Touch of Evil, and Chimes at Midnight, Welles was a master storyteller, as expansive as he was enigmatic.

I agree -he was a true renaissance man.

Here are a few links about Orson Welles that I’ve recently enjoyed:

Great Directors: Orson Welles:
http://www.sensesofcinema.com/2003/great-directors/welles/

Orson Welles – Genius Without Compromise:
http://www.squidoo.com/orson-welles-hollywood-genius-

Orson Welles (Wikipedia):
http://en.wikipedia.org/wiki/Orson_Welles

“Me and Orson Welles”:
http://en.wikipedia.org/wiki/Me_and_Orson_Welles

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From Rockstars to Sleuths: Has 3D Game Storytelling Matured?

Have gaming and interactive storytelling finally matured to a new level? This is the impression I’m left with after reading reviews and watching clips from Rockstar/Team Bondi’s impressive new game, “L.A. Noire”.

Granted, I’m no gamer. Hell, I’m practically a neophyte. In the last year, I’ve probably spent more time playing Bejewelled and Angry Birds on my Palm Pre than I have playing any 3D first-person shooter on any platform in the past ten years. Remember Doom, Jedi Knight? I played those a fair bit, back in the nineties. I also spent hours exploring Second Life. That’s about as immersed as I ever got. Good times, but a bit meager compared to active gamers, but that’s pretty much my gamer cred.

Convergence of Pulp Fiction, Cinema and Gaming

Seeing a game that looks like a cross between an animated Raymond Chandler novel and the movie L.A. Confidential really piqued my curiosity. I think that the nature of the content – the hard-boiled detective genre and the quality of presentation – is what has drawn my attention to L.A. Noire. I love social realist authors like John Steinbeck and I’ve been reading classic hard-boiled detective fiction for years too.

From golden-age masters like Dashiell Hammett and Raymond Chandler, and cold-war veterans like Ian Fleming, John D. McDonald, and John LeCarre, through to modern crime writers like Elmore Leonard and Ian Rankin – the crime fiction genre is still alive and well in the written word. TV has, of course, made it even more prevalent. Is there anyone in the western world who hasn’t watched an episode of “Law and Order” on TV by now? I doubt it.

I’m probably the new audience that the game creators were hoping to attract, along with the folks who already play 3D games. I think that L.A. Noire is definitely a “crossover” game – an attempt to draw readers and cinema-goers into gaming. From a marketing perspective, the ads I’ve seen for L.A. Noire definitely emphasize the action-adventure aspect, showing lots of gun-play and violence, obviously aimed at existing gamers who are still at the core of its potential market.

However, the “How-to” videos I’ve seen of L.A. Noire remind me of the behind-the-scenes extras you’d get on a special edition DVD of your favourite movie. Here, production values, innovation and name-brand performers are all promoted and explained, which adds a new level of credibility. Overall, L.A. Noire and its marketing and promotion seem to have a very strong cinematic feel.

A More Mature Approach?

If 3D gaming were a coin with GTA on one side, Noire could be the other side, opposite in goals and attitude. In Noire, you play a cop fighting corruption and lawlessness, instead of embracing it as in GTA. The major emphasis of Noire seems to be on strategy, deduction, and observation, and not just action, although it still has a good deal of that. The soundtrack is different too, made up of period jazz and swing music that probably wouldn’t appeal to many younger gamers. Overall, it feels like this is a gaming experience that was designed as a cinematic period piece, for a more patient, mature audience.

From the promo clips and walk-throughs that I’ve seen so far, there also seems to be a higher-level of artistic maturity and (IMHO) name-brand performance involved in L.A. Noire than in previous Rockstar games, like GTA. (Set me straight if I’m wrong about that, GTA players. You know better than me.)

The creators of L.A. Noire say that the ability to use your emotional intelligence is a major factor in succeeding in this game. Because of the effectiveness with which characters in L.A. Noire portray realistic facial expressions and body motion, you can actually decide if a character is lying to you or is telling the truth based upon their facial ticks, dodgy eyes, or body language.

Aren’t these all emotional intelligence and empathetic skills? I remember reading about how the military would use 3D gaming platforms to develop combat training scenarios for young soldiers? Are sensitivity, social skills and good judgement now the skills that gamers will require to win? Can games now help a gamer develop those skills? I find that possibility totally fascinating.

Similar to how comic books shrugged off their childish associations from the 1940s to evolve into complex, challenging graphic novels written for a college crowd, 3D gaming may be evolving closer to cinema. At least in the case of  L.A. Noire, 3D gaming seems to be growing up.

Related Links:

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On Writing: “Anatomy of a Writer”

This inspiring article by Valentina Nesci (from www.write-a-holic.com) offered me a “big picture” view on my pursuit of fiction writing…

This inspiring article by Valentina Nesci (from www.write-a-holic.com) offered me a “big picture” view on my pursuit of fiction writing…

“Because a real writer pours every inch of energy into his words. Because when he writes, he doesn’t only lay words down on paper; he becomes the page. He goes beyond the grounded reality and bends it, his illusions so strong that they would fool anyone into believing they are real; the emotions he exposes so true that readers instinctively recognize them as more fundamentally honest and true than any of the words they might read on a newspaper.”

Every so often, particularly if I’m returning to a project I haven’t developed in a while, it helps to have the “reset Button” pushed on one’s perspective and expectations. This article pushed it for me.

As they say, “Writers write.”

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Mourning Coughey (A story sketch)

The bagel gave its secrets to me limply and without a fight. I was hungry and it got what was coming to it. They always do, stupid bagels.

The sky was grey and overcast, threatening to rain. Large trucks blasted their horns irritably at little cars that were too slow to get out of their way. I knew I was going to end up trudging home in the rain again.

I blinked hard, trying to clear away the mental fog from a sleepless, sweaty night. I’d spent most of it fretting uselessly over problems belonging to other people – chasing stranger’s ghosts down unfamiliar alleys. How can you find something when you can’t even remember what you were looking for?

I went over the situation again, step-by-step: I hadn’t touched that golden writing project in around a year. It was the next big thing for me. Maybe it would buy me a seat at the published writers table. Back then, I knew it was going to be amazing – better than my last (first) book anyway. Way better.

But the momentum I’d held in my brain and hands when I’d last worked on it had long since seeped off, bled out, dried up and been swept away by the first-person drama that took hold of me in the real world. Trivial things like keeping a job, questioning my life, pitching a job into the dustbin, and then eventually finding a new one. It’s amazing how quickly the prospect of facing your own personal economic downturn can turn an impassioned dreamer into a practical, brim-wearing bean counter. That zero-line in the bank balance was getting a little closer each day. Brother, can you spare a thousand bucks?

This is your waking life, buddy. You can’t dream it away, but you’ll keep swimming upstream against its relentless oncoming pressure like the gallant little goldfish that you are, dragging your baggage behind you, hoping to turn old ballast into new fuel.

I took a deep drink from my mug and thanked the Benevolent Hand That Had Created It. Thank god the coffee was good, and still hot. And the sun was peeking out now. That was something. Okay, smart guy – it’s time to try and scribble down that next big idea.

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On Writing: Having Uncommon Thoughts in Common

To observe and comment on your life and world, you need to have a certain amount of objectivity – detachment – from it. If you’re too-comfortably living inside your world, you really can’t see the outside shape of it.

To observe and comment on your life and world, you need to have a certain amount of objectivity – detachment – from it. If you’re too-comfortably living inside your world, I don’t think that you really can see the outside shape of it. You’re too close to it.

On Having an Outsiders View of Things

By outsider, I’m thinking of someone who goes against societal norms, conventions or values, especially in cases where they wish to help someone else who is less fortunate.

Dickens and David Copperfield

I tried to read Copperfield back when I was about twelve. We had inherited a few classics in old hardcover editions, which I’m guessing could have been from the early teens of the century. Being something of a fetishist for old things, I took David Copperfield and Huckleberry Finn to my bookshelf, like a thief in the night. I wish I still had those old books. I got through Huck Finn without any trouble, but Dickens’ complex, florid style stopped me cold after a few pages, and I never went back, until recently. Thirty years later.

Anyway, Dickens had really gotten to me when I finished reading Copperfield last month. It struck me just how much I felt in agreement with the social values that he communicated through his characters. He boldly ran counter to the class-snobbery of his day, imbuing the poorest folk with the purest ethics and strongest character. David felt compassion for others, and tried to help them even when he himself would suffer because of it. Especially, Dickens seemed to care for the suffering of children living in poverty.

I recall one character (maybe Wilkins Macawber?) stating that you cannot judge a book by its cover. As a young lad, David was not well-off at all, and went out of his way to demonstrate character traits that one wouldn’t expect from such a young person. I heard David’s voice in my head, throughout the course of his “life” in the novel, and identified with his ethics, humanity, strengths and weaknesses.

Raymond Chandler: The Big Sleep, and More…

The two Raymond characters who stand out in my mind the most are probably his most famous: Phillip Marlowe, and The Continental Op. Marlowe’s clear-minded, almost weary cynicism, and keen observations of the weaknesses in the ethics of others fascinates me. At first, I found some of Chandler’s use of period vernacular to be too frequent (almost to the point of obscuring meaning, rather than accentuating the colour of it), although I’ve come to appreciate how skilled he was at it, and how difficult it is to create punchy, compelling and rich dialogue that portrays the personalities, motivations and world of each character. Chandler wrote as if he was having fun with his colourful, smirking, almost expressionistic similes. You were allowed to accept his artistic license with tongue in cheek. Marlowe seemed a bit too flipant or devil-may-care, but he was no chump, and neither were you, thanks to Chandler. (I think the makers of the James Bond movies used this same kind of flippant tone. Ian Fleming did not, in his original novels, although he admitted to being a big fan of Raymond Chandler.)

Jeff Lindsay’s “Darkly Dreaming Dexter”

Jeff Lindsay’s Dexter Morgan (you know – from that TV series?) is a unique mix of cold-blooded serial killer and objective observer of the human condition. He’s bewitched, bothered and bewildered by the emotions of his friends (and his victims), and searching to validate  his own existence. He kind of sees himself as the trash collector of the universe, killing those most despicable monsters – child killers, rapists, pedophile priests – whom he decides deserve it, according to The Code of Harry.

Dexter is highly intelligent, wryly funny, and in many ways, truly superior, and yet, he is bereft of real emotional reactions (i.e. sociopathic), so plays an elaborate game of pretend in order to pass as normal to his coworkers and the rest of the waking world.

Something in Common with Uncommon Voices?

What is it that makes me feel kinship to someone who died well before I was born? I’m surprised at how much I enjoyed David Copperfield, and hearing Dickens’ voice. Chandler’s voice acts on me similarly: I feel a familiar personality at work in my head, some recognizable territory that I’ve visited in the past, but remains a little fresh each time I see it again.

I think that the intimate, personal sense of recognition that I have with these two authors has a lot to do with their characters’ first-person perspective: David Copperfield, The Big Sleep (and all the other Phillip Marlowe stories I’ve read by Chandler), and Darkly Dreaming Dexter are all written in the first person. It’s incredibly personal, intimate and effective – putting the reader right into the protagonist’s point of view.

Perhaps because I live in my head so much of the time, I enjoy living in someone else’s head in the same way.

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On Writing: Emily Carr’s life stories are an inspiration…

I just finished reading “The Emily Carr Collection”, which includes four of her books: Klee Wyck, The Book of Small, The House of All Sorts, and Growing Pains. Emily Carr’s voice has become familiar and sympathetic to me. Reading her is like listening to an old friend. In my mind, she is not Emily Carr, internationally reknowned Canadian painter. She’s just Emily.

I just finished reading “The Emily Carr Collection”, which includes four of her books: “Klee Wyck”, “The Book of Small”, “The House of All Sorts”, and “Growing Pains”.

Emily Carr’s voice has become familiar and sympathetic to me. Reading her is like listening to an old friend. In my mind, she is not Emily Carr, internationally renowned Canadian painter.

She’s just Emily.

I find it ironic that I never read her writing before. Here on the west coast of Canada, she’s an icon. I’ve heard about her since high school. The art college I studied at for four years was named after her. I’ve seen her paintings a number of times in the Vancouver Art Gallery downtown. But I never heard her voice.

Emily’s passion for her natural surroundings and her love of Western Canada is evident ion the way she describes every person, plant and animal. In particular, her description of forests, trees, and totems are vivid, portraying the life growing around her, and the symbolic life that the natives imbued in their totems and houses. Emily felt this quite deeply.

Her friendships with the natives in her time (poor, sweet Sophie!), her sensitivity to unfairness and hypocrisy as a young child raised in the English tradition, and her continuous pursuit of her artistic truths – all these themes resonated with me so strongly. The impression I have of Emily is that she was not a religious person at all, except insofar as it was required by her family and culture. Spiritually, I think Emily identified most with the nature and native art of her beloved west coast of British Columbia.

Almost 100 years separates us (Victoria would be absolutely unrecognizable to Emily if she were to see it today), but still, the connection and recognition I feel is very strong indeed.

When Emily describes Victoria places such as Cook Street, Fort Street, Fairfield Road, and Rockland Avenue – these are streets that I romped along as a little kid in Victoria in the 1970s. When she describes a little old lady strolling by outside her parent’s fence while she was playing in the yard with her sisters – I can picture the same thing happening to me and my sister Kim, as we played in the front yard of Poppy’s house at the corner of Cook and Rockland. Christ Church Cathedral, Beacon Hill Park and its Peacocks, the look and smell of Arbutus and Cedar trees – all of it touches me in a personal way. We lived in different worlds, but something seems to have persisted through her words…

She’s also just an inspiring, amazingly strong woman. Her determination to follow her own path, and her unwavering love of living things – these were personality traits that I thought my sister Kim could appreciate, so for Christmas this year, I sent Kim a copy of “The House of All Sorts”, which focuses especially on Emily’s success as a dog breeder, and her struggles as a landlady. On the one hand is the unwavering devotion and love of her dogs for her, and on the other hand, the cruelty, idiocy, and deceit of many of her human tenants in the House of All Sorts. These were themes that I think my sister Kim could probably appreciate.

True Life – My Own Memoir

Reading Emily’s biography also inspires me to continue developing me own. Since about 1998, I’ve been slowly cobbling together an illustrated life story on my website, at http://truelife.ejohnlove.com

I think that I must one day work harder to complete True Life, or perhaps bring it to life in a book. I love fiction – reading and writing – but there is something very powerful about reading someone’s autobiography. Literally, the realness of the thing makes it so much more powerful.

Of all I read from Emily, the biggest theme I took away was to maintain one’s integrity, and one’s personal vision – to remain true to oneself.

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On Design: Visual Literacy in Interface Design

During my art education at Emily Carr College in the 80s, I took a unique opportunity to study visual literacy under the college’s Dean of Education, Tom Hudson. This research and study involved developing computer-based imagery research for Tom’s telecourse, “Mark and Image”.

In practical terms, it was like having a world-class personal tutor. We started off simply, using the limited personal computer resources available at the time. I remember using Koala Painter (with the KoalaPad and stylus) on a Commodore 64. I divided my screen into quadrants; the first of many “worksheets” which Tom had all his traditional-media drawing students do as well. Inside one of the quadrants, Tom instructed me to draw points and to arrange them spatially. “Feel the space between the points. Feel the space,” Tom’s voice told me. I smirked self-consciously, feeling too much like Luke Skywalker to Tom’s Obi-Wan Kenobi. But I was learning to watch and to listen. Tom’s guidance resonated with me and I kept at it, slowly beginning to learn about the space, pace, rhythm and texture of points, lines and shapes. We started in black and white, and moved into colour when we started looking at “primary” shapes and basic geometry.

I did dozens of screens like this on the C-64, and later, scores and scores more on the Amiga, where the spatial resolution and colour palette were significantly improved. However, it was still a pixely, chunky drawing medium, compared with paper, ink and charcoal. We learned that any deficiencies in resolution were quickly compensated for by the advantages of digital memory. “Cut and paste” and numerous other near-instant transformational capabilities provided by our little paint program provided us with almost unlimited possibilities for variations and explorations.

As for the drawing exercises themselves, it was a bit like learning a new kind of basic grammar, like learning musical notes, chords, and scales. I was actually learning a new vocabulary of visual elements; perceptual dynamics that underlie every man-made visual image. I learned later that the approach Tom took with his computer-based drawing students was based in the Bauhaus Basic Course, in principles taught by Wassily Kandinsky, and in aspects of visual perception documented by Rudolph Arnheim.

These were the same principles that Tom and his colleagues had infused into the British Art Education system back in the 1950s. So, I watched, I drew, and I studied, feeling part of a very fascinating modernist educational tradition.

Now, as I contemplate how my career has progressed and I continue to refine my skills in interface design, I must admit that those early teachings with Tom still have so much to offer me. His voice is still in my ear, and I need to keep listening…

See: “Visual Literacy in Software Design” (paper).

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